How might you buff void reinforcement? To the individuals who probably won't realize void is a protective layer set you can get by playing the small game bug control. The full set gives an exactness and harm buff on the off chance that you wear the full set (body, legs, gloves, and comparing cap of mage, skirmish, and reach). It isn't augmentable yet can be dismantled for void comps I think.
The comps can give the advantage that makes you invulnerable to harm. Imo I would believe the comp should change to something in excess of a specialty use. Or on the other hand push it something simular to how destruction shield is where the harm is very good quality level yet guard is mis level. Perhaps have there be an exceptional interesting drop or thing you can purchase with the focuses to make it. Make devastation range mage and skirmish. Can be without set effects so its not totally better compared to ruin but rather a decent subsequent option or free decision.
Assuming I planned to buff it, I'd initially make it realistic without the need to finish the minigame - not that I would rather not play them, it's simply not feasible to do as such - even a purchansable varient that costs ~10-15m for the full set (3 steerages, body, legs, gloves, safeguard) expecting you've finished the questline.
Concerning real buffs, redesigning it to T75 to permit enlarging - This is the most compelling thing we need to see, unagumented shield is downright pointless nowadays, thus far the main augmentable sets are Akrisae's Covering (T70) and Anima Center of Sliske (T80), having one more with a really ***good*** set impact would make it undeniably more reasonable.
Concerning the set impact, keeping it similar turns out completely great, a 3% precision buff and 5-7% harm buff is genuinely competetive, however there are different choices;
- Trade the harm and exactness buffs, making the set impact substantially more reasonable for those getting into PvM who need things like over-burdens, curses, and so on - harm helps are abundant, precision supports are not. This likewise makes it more practical for late game supervisors that have amazingly high guard, for example, Vorago and AoD, ideal for students needing to get into these managers.
- Keep the harm support something very similar, knock up the precision by 7%, tenderizing it to +10% exactness - incredible for getting into PvM, reasonable for learning high-protection supervisors.
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