Showing posts with label New World. Show all posts
Showing posts with label New World. Show all posts

Wednesday, November 1, 2023

New World - Underestimating the Value of Items and Services

In games like these, I relish taking on the PvE crafter role. One of my most significant gripes with the game revolves around the in-game market and how it consistently undervalues most items and services. Often, the prices set don't even cover the expenses incurred after factoring in taxes and fees. Two clear examples of this issue are gemstone dust and Azoth inductor crafting.


On my server, gemstone dust typically hovers around 90-100g, with the cheapest pristine gems available for purchase at around 30-32g. This means that selling gemstone dust is practically a break-even endeavor. When it comes to crafting materials that require gemstone dust, such as runic voidstone or prismatic blocks, the situation becomes even more disheartening.

New World Season 3

Then there's the matter of Azoth Inductor crafting – a weekly cooldown item that costs a hefty 25,000 New world gold from the faction shop and demands the collection of 75,000 faction tokens. Coupled with the effort required to level up your crafting skills to 250 to offer this service in the first place, what do people charge for it? A mere 30,000 gold, resulting in a profit of just 5,000 gold a week after all that hard work.


I understand that we can't change how others choose to operate within the game and how much thought they put into its economy. So, primarily, this is me expressing my frustrations.


As a side note, I hold dear memories of my first MMO, Anarchy Online, where I used to sit in one of the cities and offer my crafted items in chat. People would often generously compensate me to craft rare items I had access to. New World could benefit from introducing rarity in crafting, and the Golden Steel storage box might be the closest thing we have to that.


In reality, games are more enjoyable when they make it easier for numerous players to obtain decent items. Focusing on allowing players to amass wealth by making things excessively rare and expensive tends to undermine the overall experience. Regrettably, New World has allowed a tiny minority to monopolize the wealth and valuable gear for an extended period. Hopefully, they will continue to reverse this trend.